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Some games (House of the Dead Returns, Ghost Squad) allow for line of sight calibration and to remove the on screen crosshair but changing your stance or moving the least bit from how you were sitting when calibrating it throws it off. Because the Wii uses a sensor bar there is no real line of sight aiming meaning the cursor/cross hair is relative to the sensor bar and not where you actually point it on the screen. The main difference between Wii games and regular light gun games is you're mostly going play by aiming the on screen cursor than actually looking down the sights of a gun. If I dislike RPG's, I'm going to have a natural aversion to whatever you put in front of me, even if it's the greatest RPG of all time. You have to take most of the general criticism with a grain of salt since a lot of people just dislike light gun games in general, no matter how great the game is. The Wii has some excellent shooters and is probably the only reason I have it. I would just try them myself but I don't even know anyone that owns a Wii. I would like to hear your opinion of the shooting games for it. If you've got a cab with Lethal Enforcers and swap the PCB out to Virtua Cop obviously the gun aim calibration won't magically carry over between the two. It's a headache but it kind of makes sense. Additional steps are required for mounted gun titles that externally just "faked" being gun games but were cursor shooters controlled with analog directional inputs (Terminator 2: The Arcade Game, Revolution X, Operation Wolf, etc) Then each game has to be configured with it's own calibration routine in the arcade operator test menu just like a real cabinet would. You then configure MAME to use it as a light gun (basically as a really fancy and expensive mouse pointer).
PLAYASIA EMS TOPGUN 3 WINDOWS
Initially you configure/calibrate it in Windows so that the aim is accurate to what you want. Having to configure almost each game individually in MAME to get it working properly? What?